![]() Path of Discovery will trigger twice, once for the vigilant angel, and once for the dead token that briefly enters the board.Īlso once in a blue moon, it will create a 4th creature slot for the soon-to-be-killed token, seems to be completely random. I created a ticket to this effect, glad to see it and +1 it here as well. Then creating new cards should be MUCH easier. I nicely ask the team once again to reconsider such implementations, think of a solid foundation of rules for this game, and ensure the foundation is properly implemented into the game engine itself. While it's not surprise we have so many issues, my main problem is the implementation of Divine Visitation which is super clunky - and looks more like a quick implementation that has drastic consequences on the game play itself - much more than it should. This deck particularly comes to show how complex all these mechanics are - convoke, replacement effects on generating tokens, triggered effects on multiplying reinforcements etc. Then something "invisible" destroyed my vigilant angel token. Then moon token then entered the battlefield and it was reinforced. It then got reinforced by Anointed Procession. Because a moon token was about to enter the board under my control, a vigilant angel token was actually generated. My creature got destroyed by the Imprisoned in the Moon Problem #4: This was super wonky and actually involved my opponent imprisoning in the moon one of my creatures while I had a Divine Visitation (and an Anointed Procession too) out. I had on the board 2x Vigilant Angel Tokens and 2x Ascension Angel Tokens, Yet my March had been discounted to a base cost of 6 only (which should've instead been 4). Problem #3: Convoke does not correctly keep track of creature reinforcements.ĭue to Anointed Procession, I think the extra reinforcements are not counted towards the convoke. Guess what, I have to get rid of two of my creatures to make room for her (no surprise there). ![]() This looks like a "pseudo correct" behaviour (at least those thopters don't get bigger and bigger with each anointed procession reinforcement)Įxtra: Now I summon a Trostani on my wonky board. Thopter gets reinforced once, gets -1/-1, then gets reinforced again due to Anointed Procession, then gets -1/-1 again. Second replacement angel token is created, then reinforced due to Anointed Procession. Yes, this can get me to 4 creatures on the board! First thopter is generated then reinforced, then it gets -1/-1 - hence I am left with a 1/1 thopter token. ![]() First replacement angel token is created, then reinforced due to Anointed Procession Divine Visitation replaces all those tokens with nice Vigilant Angel tokens.Įxpected: At the beginning of the turn, 8 Vigilant Angel tokens are created. Anointed Procession doubles those tokens. Thopter Spy Network generates 4 Thopter tokens at the beginning of your turn. Problem #2: Anointed Procession + Thopter Spy Network + Divine Visitation = Madness This can both be abused or work in the detriment of the player. This leads to extra "death" triggers on a token creature that should have never entered the battlefield in the first place. Furthermore the extra token still enters the battlefield (even on an empty board - this will be relevant on a separate problem). This cuts the efficiency of the card in token decks tremendously. On a full board, I am asked to remove one of my creatures to make room for the "presumably non-angel" token. The card reads "Whenever a non-Angel token creature would enter the battlefield under your control, create a Vigilant Angel Token instead".Įxpected: Whenever a non-Angel token would be created, the creation is actually replaced with the Vigilant Angel Token. This is a serious issue, as I built my deck around the assumption that Divine Visitation is a replacement effect. Problem #1: Divine Visitation does not act as true replacement effect Let me walk you through the deck first, then through the wonky situations (I have marked the relevant cards in bold): So I just built a token-based Teferi legacy deck that lead to quite a few funky interactions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |